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NPC Generator

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Advanced [show]


Gruk Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is auburn and curly. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the south, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist, Logical. Bonds: Immigrant, Family, In love. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Gruk Ainsley, Male Half-Orc Commoner 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp. Star rose quartz (70 gp).


Social Check DCs


Valafar Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his white eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has achieved small success as a Fisher.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Valafar Quiet, Male Tiefling Ranger 6
Medium (6'0") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 7000 sp.


Social Check DCs


Gilthur Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilthur never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Poor, Slave, In love. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Gilthur Bloodkith, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Zûmug Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He is bald on top and has large white tufts of hair around his ears. His blue eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Zûmug was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Zûmug Washington, Male Half-Orc Expert 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. Sard (60 gp). Hematite (9 gp).


Social Check DCs

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