Ribbles Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His eyes are hazel and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Ribbles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 27000 sp. 1 Minor magic item.
Naeris Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. He has golden hair. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: Naeris was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Family, Job, Adventurer, Religious. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 64 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 200 pp. Sapphire pendant on gold chain (1200 gp). Embroidered and bejeweled glove (4000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Dreali Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. His red hair is lengthy. He has gleaming, smiling blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: Dreali was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Animal Trainer like his mother before him.
Motivation: He feels kind of lost in life; and further expansion of business
Flaws: Depressed, Hedonist. Bonds: Poor. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 500 gp.
Lewis Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet cloak and cross-gartered tan stockings. He keeps his red hair in a flapper bob. His eyes are a pleasant green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 14 years.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Disease, PTSD. Bonds: Adventurer, Job, Rich. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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