Travok Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Fletcher business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Revenge; and a deep hatred of gnolls
Flaws: Shy, Addict. Bonds: Job, Rich, Enemies. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 49 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. 2 Holy water. 1 Everburning torch.
Aerdeth Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a warhammer on his belt. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. His chestnut hair is kept up in a ponytail inside a top hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 83 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Ignan, Goblin, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp).
Thervan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter
Ideals: Pacifist, Joker. Flaws: Disease. Bonds: Slave. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.
Kilvar Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His blue eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. As long as the job gets done he does not care how it got done.
History: A powerful necromancer made him what he is. Kilvar was born on a far western mountains where he grew up under the tutelage of his father, an expert Healer. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. 1 Disguise kit.
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