Kipper Ningel, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 2600 sp. 1 Hourglass.
Great In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He is portly but not overly obese. His white fur is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Mundane, PTSD, Greedy. Bonds: Rich, Religious. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: Aquamarine (800 gp). Silver pearl (100 gp). Chrysoberyl (100 gp).
Aerdeth Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. This blue eyed easterner is not easily forgotten.
Personality: Aerdeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's in love
Ideals: Artistic, Professionalism. Bonds: Mentor, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 7000 cp. 2 Antitoxin. 6 Acid flasks.
Gardain Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His hair is short and brown. He has a dull look in his violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Gardain studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Depressed, Insane, PTSD. Bonds: Criminal record. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 50 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


