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NPC Generator

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Advanced [show]


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop crest cut. He has red eyes and a yellow hat with a green feather.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a gnolls raid, leaving Donaar alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Attractive, Military, Enemies. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Aristocrat 5
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes, and carries quarterstaffs. His chestnut hair and beard is wavy and long. His eyes are blue and catlike.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the south. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane, Racist. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Bertram Gracey, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His white hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Bowyer. He has worked as a Bowyer like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Qualen Maekkelferce, Male Gnome Expert 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Terran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. 3 Smokesticks.


Social Check DCs


Zedaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has wavy brass crest. His gold eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.

History: Zedaar was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to reunite with his absent father

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Zedaar Vangdondalor, Male Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp.


Social Check DCs

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