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NPC Generator

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Advanced [show]


Arannis Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears silk and lounges about seductively. His hair is blonde and curly. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Arannis studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up bow and armor he uses now. He then took over the family business and is one of the better Weaver for hire.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Arannis Raethran, Male Half-Elf Monk 4
Medium (5'3") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Ignan, Sylvan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 36000 sp. Rock crystal (50 gp).


Social Check DCs


Wiggan Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is physically well-built. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of brigands once and for all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Adventurer, Enemies, Religious, Nature. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Wiggan Bigheart, Male Halfling Aristocrat 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 45 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)17 (+3) 18 (+4)16 (+3)
Skills Perception +7, Performance +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Abyssal, Terran
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a fancy green suit. His right hand appears badly burned and disfigured. He has styled his cinnamon fur well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Armorer, Spear learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Armorer for hire.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Secretive, Mundane. Bonds: Attractive, Job, Rich. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Spear In the Wind, Male Tabaxi Commoner 3
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Flask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey, dusty cloak. His white fur is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Adventurer, Job. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Flask Of Snakes, Male Tabaxi Expert 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 9 (-1)19 (+4)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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