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NPC Generator

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Advanced [show]


Marbas Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Marbas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Marbas's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Athletic, Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Marbas Glory, Male Tiefling Paladin 7
Medium (5'4") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 110 pp.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Anverth Timbers, Male Gnome Rogue 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. Jade (90 gp). Black pearl (900 gp). Jasper (30 gp). Rock crystal (30 gp).


Social Check DCs


Foxilon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with black highlights, and long white pants that bunch up around his shoes. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Joker, Artistic. Flaws: Ugly, Depressed. Bonds: Family, Immigrant. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Foxilon Strongbones, Male Halfling Adept 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Efferil Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Efferil embodies much of what other species detest in the Half-Elves. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Ruler business at a young age. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Efferil Simmons, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 9 (-1)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnome, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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