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NPC Generator

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Advanced [show]


Gimgen Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright blue suits and hats. He has a small bristly mustache and wavy black hair. His eyes are likewise amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Farmer business at a young age. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Impulsive, Secretive. Bonds: Job. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Gimgen Daraln, Male Dwarf Commoner 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp. Coral (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Duergath Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt with thin green vertical stripes and white pants, and is pretty ugly. His hair is red and curly. His eyes are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Disease. Bonds: Criminal record, Family, Rich. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Duergath Trueblood, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs


Mindartis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. After a long history of fighting, Mindartis and his spouse have recently divorced.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Mindartis Ilphelkiir, Male Elf Commoner 13
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 71 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)17 (+3) 15 (+2)10 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Rock crystal (20 gp). Sardonyx (20 gp). Banded agate (14 gp). Alexandrite (600 gp). Red-brown spinel (120 gp). Chrysoberyl (120 gp). Sardonyx (20 gp). Aquamarine (600 gp). Deep green spinel (120 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a tan scarf. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Insane. Bonds: Immigrant, Poor, Military. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Henry Suithrasas, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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