Travok Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his brown hair in a pixie cut. His eyes are violet and catlike.
Personality: A skeptical and narcissistic man, Travok's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born at the edge of vast forest. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well.
Ideals: Impeccable. Bonds: Family, Nature, Rich. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
Possessions: 50 pp.
Erdan Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair has been sun bleached extensively. His fierce green eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of northern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Wit, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a blue suit, brown shirt, and tan tie. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Cimer will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. Cimer was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cimer decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert. Bonds: Slave, Poor, Criminal record. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Blue sapphire (400 gp). Tourmaline (50 gp). Emerald (400 gp). Red-brown spinel (50 gp). Citrine (80 gp).
Reynard Everly, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his sai ready. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Poor. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
