Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his mace always slung over his shoulder. He sports a flattop fur cut. His eyes are likewise blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He now owns his own business.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arjhan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His rusty crest is smooth and relatively long. He has red eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 81 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 3000 gp. Violet garnet (300 gp). White opal (500 gp). Alexandrite (300 gp). Emerald (500 gp). Tourmaline (90 gp). Star ruby (500 gp). Hematite (13 gp). Jasper (70 gp). Jasper (70 gp). Jade (90 gp). Sardonyx (70 gp). Smoky quartz (70 gp). 1 Minor magic item.
Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a tight fitting white shirt and pants. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of dire rats; and doesn't want to be a detective and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Family, Criminal record, Enemies. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 50 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Aquamarine (1300 gp). Aquamarine (1300 gp). Jade (70 gp). Deep blue spinel (1300 gp). Black star sapphire (1600 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Lapis lazuli (14 gp). Deep blue spinel (1300 gp). Amber (70 gp). Amber (70 gp). 1 Medium magic item.
Crampernap Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is blonde and curly. His ears are large.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Gnomish people; and he desires power and/or immortality
Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Nature. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 gp.
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