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NPC Generator

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Advanced [show]


Ekemon Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple green robe with brown stripes complete with hood and is in decent physical shape. He has no hair. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east to a Animal Trainer, Ekemon learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Job, Rich. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Ekemon Clandestine, Male Tiefling Druid 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 12 (+1)19 (+4)
Skills Deception +6, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Pink pearl (140 gp).


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. He keeps his golden hair in a flapper bob. His eyes are amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Arumawann was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist. Flaws: Fearful, PTSD. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Arumawann Wildwander, Male Gnome Commoner 9
Small (3'2") Gnome, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 58 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (600 gp). Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flak Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is slicked back into a classic pompadour. His eyes are violet.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Adventurer, In love, Family. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Flak Graham, Male Half-Orc Cleric 8
Medium (5'0") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1200 gp. Alexandrite (1200 gp). Blue sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Darrow is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Darrow hails from a village terrorized by goblins. Cursed with vampirism at a very young age, Darrow has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy, Disease. Bonds: Family, Enemies. Occupation: Navigator

Voice: German accent

Attributes [hide]

Darrow Fastfoot, Male Halfling Commoner 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 2000 cp.


Social Check DCs

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