Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. He has a dull look in his gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing writing.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Mercenary, but he got bored and became a Ploughman. He struck the Ploughman job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Passionate, Artistic. Bonds: Poor, Mentor, Job. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Carnelian (80 gp). Sardonyx (80 gp).
Shifting Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His orange fur is matted, messy, and big. His eyes are likewise amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Shifting and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shifting discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shifting fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Many drow want him driven away; and to end his boredom
Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 12000 sp. 1 Minor magic item.
Burgell Beren, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. With bright red hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Burgell enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Jade (150 gp). Amber (150 gp). Red garnet (150 gp).
Harbek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered greatsword and tarnished bastard sword as well. He keeps his black hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Cartwright soon after.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 123 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: 4000 gp. Banded agate (6 gp). Zircon (60 gp). Citrine (60 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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