Thoradin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He carries a battered axe and tarnished shield as well. His hair is short and auburn. His green unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Thoradin was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Rich, Job, Nature. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Drifting Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is short and lavender. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drifting took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and wants his loneliness to end
Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Nature, Has a crush. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a hunchback. His tied-back hair is black. His eyes are violet and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Nature, Rich. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Ahvain Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.
History: A powerful wizard made him what he is. Through the years after Ahvain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ahvain's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Black velvet mask with numerous citrines (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


