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NPC Generator

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Advanced [show]


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He wears tattered old clothes. His black hair and beard is wavy and long. His ears are large.

Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.

History: Born to a Fortune-teller, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has drifted from career to career and currently works as a Merchant.

Motivation: Nothing but the best is good enough for him; and dwarven compassion

Ideals: Impeccable. Flaws: Ugly, Selfish, Racist. Bonds: Poor. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Uraim Balderk, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 30 pp. Hematite (10 gp). Star rose quartz (40 gp).


Social Check DCs


Immeral Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely blue suit with tan socks and a vest with buckled shoes. His black hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He was granted necromantic powers by his dying brother.

Motivation: Revenge; and his religion dominates his actions

Ideals: Gifted. Bonds: Religious, In love, Immigrant, Enemies. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Immeral Horineth, Male Half-Elf Fighter 10
Medium (5'8") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Athletics +6, Deception +7
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7

Possessions: 1800 gp. Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His fierce amber eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Gale Grass, Male Tabaxi Warlock 10
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Deception +7
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: Large well-done wool tapestry (300 gp). Finely wrought small gold bracelet (100 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (2000 gp).


Social Check DCs


Medrash Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His rusty crest is knotted and matted. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Medrash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Medrash. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Medrash Hashphronyxadyn, Male Dragonborn Paladin 10
Medium (6'3") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1900 gp. Deep blue spinel (300 gp). Aquamarine (300 gp). Hematite (5 gp). Hematite (5 gp).


Social Check DCs

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