William Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a green suit. He is an epitome of beauty. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He feeds upon the attention of others.
History: William hails from a village terrorized by illithids. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record, Has a crush. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 gp.
Peren Siannodel, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. With a patchy black beard and wild black hair. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the east. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Doesn't want to be a Barber and was forced into it by his family.
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a black feathered hat and black clothes. He is bristling with hidden weapons, mostly scimitars and nunchakus. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: The child of a Miller, who enjoyed hunting, Trey was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and seeks redemption
Flaws: Insane, Greedy, Selfish. Bonds: Criminal record, Nature, Family. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp. Aquamarine (600 gp). Rock crystal (80 gp). Alexandrite (600 gp). Black opal (1000 gp).
Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Clerebold was born with his mother's beautiful face. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Joker, Logical. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 240 pp. Peridot (40 gp). Hematite (8 gp). Rock crystal (40 gp). Golden yellow topaz (500 gp). Sard (40 gp). Onyx (40 gp). Golden yellow topaz (500 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

