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NPC Generator

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Advanced [show]


Shane Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His tied-back hair is auburn. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a island tribe. He helped his mother out around the business and became quite the natural. He has achieved small success as a Glassblower.

Motivation: An old rival family wants him found; and wants to open a new tavern

Flaws: Mundane. Bonds: Immigrant, Nature, Job, Family. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Shane Cason, Male Human Barbarian 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gennal Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His hair is cut close to his head. His eyes are brown and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Gennal Staurheim, Male Half-Elf Rogue 10
Medium (5'10") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Ignan, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Suhnae Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up. He is very pretty but has cold, dead eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He then took over the family business and is one of the better Tanner for hire.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Suhnae Mellerelel, Male Elf Bard 13
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 48 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Insight +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2300 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (800 gp). Gold music box (2000 gp). Jeweled electrum ring (3000 gp). Gold dragon comb with red garnet eye (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item.


Social Check DCs


Skamos Lust, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is physically well-built. His white hair is drawn into a tight pony tail with a cross scrunchie. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Gifted from a young age, Skamos studied abroad. Through the years after Skamos was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Skamos's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Skamos Lust, Male Tiefling Druid 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)18 (+4) 15 (+2)18 (+4)
Skills Insight +4, Performance +6
Senses Passive Perception 12
Languages Common, Orc, Gnome, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Deep green spinel (140 gp).


Social Check DCs

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