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NPC Generator

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Advanced [show]


Maagog Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky brown painted plate armor. He has wavy brass crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sellsword like his father before him.

Motivation: Expand his business; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Poor, Job. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Maagog Umbyrphrael, Male Dragonborn Cleric 11
Medium (6'4") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Insight +3, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (2200 gp). Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Nelkin Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nelkin grew up listening to his mother's many stories. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Nelkin Shadowquick, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 7000 sp.


Social Check DCs


Gildmak Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his rapier. He has no hair. His green eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Gildmak Wiseacre, Male Halfling Fighter 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 6000 sp. Tiger eye turquoise (16 gp). Deep green spinel (110 gp).


Social Check DCs


Balimaar Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly rapiers and falchions. His silver hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Balimaar Acton, Male Human Rogue 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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