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NPC Generator

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Advanced [show]


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears brown cloth garments or leather armor. His brown fur is greasy and uncared for. His hazel eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

River On the Water, Male Tabaxi Fighter 4
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Black opal (400 gp). White pearl (80 gp). Black star sapphire (400 gp). Moonstone (70 gp).


Social Check DCs


Gormogord Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf, and carries flails. His moppish blonde hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Marshal, who enjoyed hunting, Gormogord was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Nature, Poor. Occupation: Courier

Voice: Whispers

Attributes [hide]

Gormogord Glenfellow, Male Halfling Warrior 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)18 (+4) 10 (+0)11 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Rimmon Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Rimmon was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Body Guard.

Motivation: He desires power and/or immortality.

Flaws: Racist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Rimmon Charity, Male Tiefling Adept 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)20 (+5)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Osco TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his red robe and has his nunchaku always slung over his shoulder. He sports a long auburn beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Osco took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Flaws: Disease. Bonds: Immigrant, Attractive, Religious, Nature. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Osco TellPenny, Male Halfling Sorcerer 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 37 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp.


Social Check DCs

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