Howard Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His left leg appears badly burned and disfigured. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Shipwright, Howard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 46 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Orc, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1700 gp.
Chem Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears tattered old clothes. His chestnut hair is lengthy and is close to two feet long. His white eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Depressed, Disease, PTSD. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 58 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 100 pp. Sapphire pendant on gold chain (1700 gp). Fire opal pendant on a fine gold chain (1000 gp). Jeweled electrum ring (8000 gp). Gold music box (3000 gp). Gold music box (3000 gp). Black velvet mask with numerous citrines (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His chestnut hair is kept up in a ponytail inside a broad hat. His fierce violet eyes like to dwell on things.
Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Sindri studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp.
Gerald Royal, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is harsh and unforgiving.
History: He got into the Fletcher business at a young age. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Fletcher.
Motivation: He's repulsed by the PC.
Flaws: Insane, Insomniac, Antagonistic. Bonds: Attractive, Job, Military. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 80 gp.
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