Vlorn Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a red suit, black shirt, and white tie. His head has been shaved. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Banker in town.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, In love. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Aquamarine (300 gp).
Bûth Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear flannel. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Born in the south to a Unemployed, Bûth learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Bonds: Religious, Adventurer, Job, Criminal record. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Chrysoberyl (50 gp). Alexandrite (1200 gp). Star rose quartz (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.
Beiro Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling violet eyes.
Personality: Calm and collected, he is a well trained Stableman. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Poor, Has a crush. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Golden yellow topaz (200 gp). Star ruby (600 gp). Lapis lazuli (12 gp). 1 Masterwork Common Melee.
Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His whole body is exceptionally muscular. He keeps his long copper crest kept up in a rat tail. His eyes are likewise red. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: When he was but 5 years old his parents immigrated from the south. Zedaar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Layabout. He left for the south, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants a kiss
Flaws: Shy, Hedonist. Bonds: Immigrant, Attractive. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (1000 gp). 4 Alchemist’s fire. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!

