Conrad Bristol, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a tight fitting black shirt and pants. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Flaws: Ugly, Impulsive. Bonds: Family, Poor, Enemies. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. Peridot (40 gp).
Gennal Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears dark leathers with embroidery. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Interpreter, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Flaws: PTSD. Bonds: Attractive, Nature, Military, Poor. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 11 (+0) | 20 (+5) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling, Gnoll, Gnome, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 gp. Brass mug with jade inlays (600 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Whurbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Whurbin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his sister.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies, Family. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has done his best to style his blonde hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Bookbinder business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Bookbinder. He has set out to sabotage the competition.
Motivation: To unite with his brother.
Ideals: Athletic. Bonds: Rich, Attractive, Job, Family. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Halfling, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!


