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Advanced [show]


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light yellow in addition to tight pants. His brown fur is matted, messy, and big. He is baby faced.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Racist, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald On the Water, Male Tabaxi Cleric 5
Medium (6'3") Tabaxi, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 2000 sp.


Social Check DCs


Shedinn Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and grey handkerchief worn on his right side. His green crest is lengthy and is close to two feet long. He has a dull look in his gold eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Knight, Shedinn learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shedinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting, Philantrophist. Bonds: Job, Religious. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Shedinn Delmirev, Male Dragonborn Druid 5
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Butcher. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Altho was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He then took over the family business and is one of the better Butcher for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Altho Appleblossom, Male Halfling Commoner 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)12 (+1) 13 (+1)18 (+4)
Skills Performance +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 4 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered singing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Theodoric Read, Male Human Wizard 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills History +7, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 600 gp. Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs

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