Guy Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by beers. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes peer out from beneath his feathered blue hat.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Barrister, who enjoyed hunting, Guy was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Criminal record, Nature. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 19000 sp. Azurite (7 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Tourmaline (50 gp).
Thorin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. He has no hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is afraid of women and trembles around them
History: He got into the Architect business at a young age. Thorin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thorin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is content; and he has decided he is irredeemable
Flaws: Ugly, Shy, Mundane. Bonds: Job, Criminal record. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Arnold Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light violet in addition to tight pants. He is an epitome of beauty. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Justice. Bonds: Attractive, In love, Immigrant, Adventurer. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 147 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 7000 gp. A roughly beaten golden orb (120 gp). Black velvet mask with numerous citrines (120 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are gray and beady.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Religious, Nature. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp.
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