Kody Brady, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and red handkerchief worn on his right side. He is physically well-built. His golden hair and beard is wavy and long. He has hazel eyes and a brown hat with a red feather.
Personality: Kody wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.
History: Sold as a small child to a brothel owner, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Disciplined, Artistic, Gifted. Bonds: Mentor, Family. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 600 gp. Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver chalice with lapis lazuli gems (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Ratbag Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and likes to wear ponchos typically of a light violet in addition to tight pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Insomniac, Antagonistic, Mundane. Bonds: Rich. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 59 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
Possessions: 900 pp. Smoky quartz (70 gp). Carnelian (70 gp). Moonstone (70 gp). Golden yellow topaz (1400 gp). Blue quartz (7 gp). Bloodstone (70 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Red garnet (70 gp). Peridot (70 gp). Rich purple corundum (1200 gp). 1 Medium magic item.
Trym Clifford, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His head has been shaved. His ears are large.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up dagger and armor he uses now. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: Expand his business; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Justice. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp.
Don Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey cloak and cross-gartered blue stockings. His golden hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Jeweler, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and to get a good night's sleep
Ideals: Joker, Extrovert. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Blue quartz (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
