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NPC Generator

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Advanced [show]


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Calm and collected, he is a well trained Stableman. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He became a Stableman soon after.

Motivation: Further expansion of business; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting, Athletic, Persistence. Bonds: Attractive, Job. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Bernard Tickle, Male Human Adept 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan, Giant, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs


Zogdûsh Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and he perpetually has his lance ready. He has wavy blonde hair. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: The child of a Carpenter, who enjoyed hunting, Zogdûsh was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zogdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Zogdûsh Morton, Male Half-Orc Cleric 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 200 gp.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a green cloak and cross-gartered brown stockings. His red fur, when down, is lengthy. His copper eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Doppelganger in disguise. Drifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Justice. Bonds: Adventurer, Criminal record. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Drifting Mist, Male Tabaxi Adept 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Investigation +6, Performance +6
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Eye agate (13 gp). Golden pearl (160 gp). Citrine (40 gp). Citrine (40 gp). Golden yellow topaz (1400 gp). Deep green spinel (160 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Aerdeth Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His auburn hair is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist, Philantrophist. Bonds: Rich, Adventurer, Family. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Aerdeth Iranapha, Male Half-Elf Paladin 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)17 (+3) 8 (-1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Orc, Undercommon, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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