Damakos Victory, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean tan cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Fearful. Bonds: Rich, Job. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 11000 cp.
Ekemon Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His brown hair is braided into rings. His eyes are red and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Unemployed.
Motivation: He is a bit of a kleptomaniac; and to find somewhere to settle down
Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Job, Criminal record. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 92 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Just what you see.
Bernard Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple blue robe with white stripes complete with hood. He has shaved his head bald. He has gleaming, smiling hazel eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants his loneliness to end
Flaws: Impulsive, Ugly. Bonds: Enemies, Nature, Has a crush. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Gimurt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a green coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gimurt was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and seeks redemption
Ideals: Athletic. Bonds: Family, Criminal record, Attractive. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 150 gp. 1 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!


