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NPC Generator

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Advanced [show]


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is thinning but still full. His eyes are gray and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Depressed, Impulsive. Bonds: Attractive. Occupation: Banker

Voice: German accent

Attributes [hide]

Arnold Clare, Male Human Ranger 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He has amber eyes and a green hat with a grey feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.

History: He is a Jackalwere in disguise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Pikar Greenbottle, Male Halfling Commoner 11
Small (3'0") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 17 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Wymar Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light white in addition to tight pants. He has brown hair. His eyes, though not visible through his cowl, are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Tanner.

Motivation: Expand his business; and he wants revenge against gnolls

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Wymar Dmitriyev, Male Half-Elf Warlock 14
Medium (4'11") Half-Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 55 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +6, Medicine +8
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 700 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Tim Firahel, Male Half-Elf Barbarian 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Tourmaline (150 gp).


Social Check DCs

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