Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He has moderate length black fur. He has gleaming, smiling yellow eyes.
Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He would rather hide behind his crafts than deal with other people.
History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and to protect his home
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Guardian. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 8000 cp. Brass mug with jade inlays (400 gp). Solid gold idol (200 gp).
Nicor Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His dark red hair, when down, is lengthy. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He has all his life been fascinated with poetry.
History: Gifted from a young age, Nicor studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Ploughman.
Motivation: To pay off his debts; and he has money and likes to spend it
Ideals: Gifted, Artistic. Bonds: Rich, Debt, Job. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Qemuel Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered yellow stockings. His dark red hair is kept up in a ponytail inside a small hat. He has red eyes.
Personality: Qemuel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Impeccable, Logical. Bonds: Immigrant, Job, Family. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Fallond Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Fallond's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: Fallond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 74 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 30000 cp. Star ruby (700 gp). Deep blue spinel (300 gp).
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