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Advanced [show]


Pallabar Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: Pallabar was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Selfish, Shy. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Pallabar Shadowcloak, Male Gnome Commoner 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 18 (+4)11 (+0)
Skills Deception +2, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 sp. Star rose quartz (60 gp). Aquamarine (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Rurik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is also unnaturally pale. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Rurik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Server, his father struggled to pay the bills. He found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Rurik Bigtoe, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a black tunic with blue highlights, and long red pants that bunch up around his shoes. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Attractive, In love, Adventurer. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Trym Hadlee, Male Human Adept 7
Medium (5'11") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Adam Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a violet and brown robe with the hood down. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Bricklayer, who enjoyed hunting, Adam was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the large cave and found the beat up club and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Family, Nature, Military. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Adam Melancon, Male Half-Elf Fighter 13
Medium (5'11") Half-Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 105 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 9
Languages Common, Elven, Infernal, Halfling, Ignan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +7

Possessions: 100 pp. Rose (80 gp). Carnelian (80 gp). Black pearl (500 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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