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NPC Generator

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Advanced [show]


Eberdeb Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Eberdeb was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to pay off his debts

Ideals: Persistence. Flaws: Ugly, Selfish, Insane. Bonds: Immigrant. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Eberdeb Nucklestamp, Male Gnome Commoner 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Eberk Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eberk took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Attractive, Poor, Religious, Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Eberk Helcral, Male Dwarf Bard 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 18 (+4)11 (+0)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 600 sp.


Social Check DCs


Olunt Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his silver hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.

History: Olunt lived on a farm with his mother, near the main road leading to a nearby town. Olunt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and to unite with his sister

Ideals: Justice, Philantrophist. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Olunt Foamtankard, Male Dwarf Rogue 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 56 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Eye agate (7 gp). Blue quartz (7 gp). Chrysoprase (40 gp). Amber (60 gp). Emerald (1300 gp). Blue diamond (7000 gp).


Social Check DCs


Trey Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with green stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black hair is singed and shortened. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Ploughman, his father struggled to pay the bills. In his 11th year, his parents were killed by a giants raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Enemies. Occupation: Carter

Voice: Stutters

Attributes [hide]

Trey Cotton, Male Human Fighter 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Obsidian (10 gp).


Social Check DCs

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