Dadalan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His crest is rusty, silky, and of moderate length. His eyes are a pleasant red.
Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Military. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Sard (50 gp). Star rose quartz (50 gp).
Right-Handed Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in a clean brown cloak covering his clean studded leather. His red fur is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: When he was but 4 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Selfish. Bonds: Enemies, Immigrant, Religious. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1200 gp. Golden yellow topaz (400 gp). Chrysoberyl (90 gp). Blue quartz (14 gp). Eye agate (14 gp). Golden yellow topaz (400 gp). Blue star sapphire (1300 gp). Freshwater pearl (14 gp). Sard (20 gp).
Gunter Ashley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His right leg appears badly burned and disfigured. He has golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Addict, Disease. Bonds: Religious. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Cloth of gold vestments (140 gp).
Eiravel Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his white hair down. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp.
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