Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. His red hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: Anverth was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 12)
Armor Class 14
Hit Points 54 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Auran, Goblin
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. Onyx (20 gp). White opal (1500 gp). Jasper (20 gp). Aquamarine (1300 gp). Rock crystal (20 gp). Tourmaline (110 gp).
Hamil Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Joker. Flaws: Mundane, Disease. Bonds: Attractive, Immigrant. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Wymar Tinley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His clothes are grease stained in places. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Mercenary, his mother struggled to pay the bills. Wymar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Miner. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Family. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2100 gp. Violet garnet (1200 gp). Rock crystal (30 gp). Peridot (30 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Banded agate (4 gp). Fiery yellow corundum (800 gp). Amber (140 gp). Golden yellow topaz (1200 gp).
Nazû Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. He is an epitome of beauty. His blonde hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.
History: Nazû was born with his mother's beautiful face. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants revenge against drow
Ideals: Gifted. Flaws: Sensitive, Addict. Bonds: Attractive, Adventurer, Enemies. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
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