Kelter Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a green coat with red slacks. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He has wavy silver hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Kelter was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Justice. Bonds: Attractive, Religious, Job. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Donaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His copper crest is knotted and matted. His skin is flawless and his red eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a necromancer, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he is greedy
Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Violet garnet (300 gp). White pearl (150 gp). Sard (30 gp). 1 Minor magic item.
Ar-Karo Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is long and black with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has several tiny sapphire earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to goblins. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Adventurer, Enemies. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp.
Eberdeb Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear flannel. His golden hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Assassin mother left him crippled. He has achieved small success as a Adventurer.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Job, Family. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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