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NPC Generator

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Advanced [show]


Geoffrey Stanton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Crown-heir does. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: He is unsatisfied with his job; and to be a farmer again

Ideals: Justice. Flaws: Ugly. Bonds: Job, Slave, Religious. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Stanton, Male Human Wizard 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp.


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple green robe with brown stripes complete with hood. His crest is greying and his face has many wrinkles. His skin is flawless and his gold eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 7 years old his parents immigrated from the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Trynnicus and his spouse have recently divorced.

Motivation: Seeks redemption.

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Expert 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy white suit, and a wedding ring on his left hand. He has silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, In love, Criminal record. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Gilthur Dankil, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 90 gp.


Social Check DCs


Guy Dudley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Gifted, Justice. Bonds: Poor, Immigrant, Attractive. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Guy Dudley, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Azurite (13 gp).


Social Check DCs

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