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NPC Generator

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Lvl.
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Advanced [show]


Norman Woods, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His long white hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised by priests from a young age. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and a rival would like him out of the picture

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Norman Woods, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Thamuz Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in blue turtlenecks beneath a green coat with white slacks. He wears a deerstalker hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: To be a Sculptor again.

Ideals: Extrovert, Gifted. Bonds: Attractive, Religious, Job. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Thamuz Elusive, Male Tiefling Aristocrat 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 12 (+1)18 (+4)
Skills Arcana +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Zook Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Layabout. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gray and beady.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. A true patriot, Zook would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zook was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has worked as a Layabout like his mother before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Zook Gobblefirn, Male Gnome Bard 9
Small (3'6") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Goblin, Aquan, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1200 gp.


Social Check DCs


Marbas Light, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. His chestnut hair is heavily combed to the right. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant, Poor. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Marbas Light, Male Tiefling Warrior 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)16 (+3) 13 (+1)19 (+4)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Auran, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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