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NPC Generator

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Advanced [show]


William Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright black suits and hats. His black hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: William was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He became a Roofer soon after.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Criminal record, Military. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

William Mitchell, Male Half-Elf Fighter 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He has moderate length golden hair. He has violet eyes and a grey hat with a brown feather.

Personality: He dislikes all the random violence that takes place in the west. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Orsik was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist, Persistence, Artistic. Bonds: Rich, Attractive. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Orsik Frostbeard, Male Dwarf Adept 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 17 (+3)6 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp. 3 Acid flasks.


Social Check DCs


Barfa Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His hair, while still mostly white, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Stableman, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Someone believes him a fraud; and expand his business

Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Barfa Tickle, Male Half-Orc Sorcerer 4
Medium (5'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Orthog Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a green low-cut shirt, and a small hat upon his head. He wears his silver hair up in a very large beehive style do. He has blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Sage, Orthog learned a great deal about his father's area of expertise. Orthog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his absent father; and doesn't want to be a sage and was forced into it by his family

Flaws: Secretive, Fearful. Bonds: Job, Nature, Family. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Orthog Wellington, Male Half-Orc Fighter 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1100 gp. Azurite (11 gp). Rhodochrosite (11 gp). Brown-green garnet (80 gp).


Social Check DCs

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