Travok Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a brown and blue robe with the hood down. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. Travok abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Poor, Job, Nature, Adventurer. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 39000 sp. 4 Antitoxin. 6 Acid flasks.
Adelard Nash, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is typically in his Architect uniform, and a wedding ring on his left hand. He keeps his silver hair in a flapper bob. His eyes are amber and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and wants to open a new tavern
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, In love. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
Possessions: 1400 gp.
Tethren Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Barber, who enjoyed hunting, Tethren was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Insane, Secretive. Bonds: Religious, Nature, Immigrant. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 105 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Undercommon, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Golden circlet with four aquamarines (5000 gp). An abacus with copper, silver and gold markers (130 gp). Sapphire pendant on gold chain (1100 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (4000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Wobbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of magic around his neck, and a shield on his belt. His black hair is heavily combed to the left. He wears large thick round spectacles.
Personality: Wobbles wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Disciplined, Justice. Bonds: Nature, Family. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 66 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2100 gp. Black pearl (600 gp). Deep green spinel (90 gp). Golden yellow topaz (600 gp). Rich purple corundum (1400 gp). Peridot (60 gp). Deep green spinel (90 gp). Alexandrite (600 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item.
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