Frouse Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean white cloak covering his clean studded leather. His blonde hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south to a Armorer, Frouse learned a great deal about his mother's area of expertise. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 1 Half-Plate.
Naill Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His hair is black and curly. His amber eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: Naill was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic, Insomniac. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 900 gp.
Trey Sherwood, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is dressed in earthy colors with a green and brown handkerchief worn on his right side. His skin is also unnaturally pale. His brown hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Map Maker, but he was a colossal failure. He has worked as a Bellfounder like his mother before him.
Motivation: Further expansion of business; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
Salasar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy bronze crest. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His bronze crest is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling red eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!