Naal Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: Born in the west his family was never financially stable. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted, Professionalism. Flaws: Insane. Bonds: Poor. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Galinndan Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His blue eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.
History: Born in the west to a Mayor, Galinndan learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Job. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp.
Dabbledob Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Slave Trader uniform. He wears a colorful flower in his white hair. His green eyes peer out from beneath his feathered violet hat.
Personality: Dabbledob is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Slave Trader soon after.
Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he has money and likes to spend it
Ideals: Extrovert. Bonds: Job, Attractive, Rich. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). Star rose quartz (80 gp). Iolite (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Warryn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Performer. He keeps his silver hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the west to a Performer, Warryn learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Attractive, Enemies. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
