Silent Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no fur. His amber eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.
History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Athletic. Flaws: Ugly, Sensitive, Selfish. Bonds: Nature. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 65 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 5000 gp. Solid gold idol (900 gp). Brass mug with jade inlays (100 gp). Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Solid gold idol (900 gp). A roughly beaten golden orb (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Sapphire pendant on gold chain (2700 gp). Gold and topaz bottle stopper cork (700 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item. 1 Minor magic item.
Ahrim Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of death around his neck, and a longsword on his belt. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Ahrim was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Golden yellow topaz (300 gp). Star rose quartz (70 gp). Violet garnet (300 gp). Rich purple corundum (1400 gp). Moss agate (9 gp).
Pikar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dark leathers with embroidery. He wears his red hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Abyssal, Gnoll, Celestial
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Fenriz Wit, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western man, he prefers to wear black pants and tee shirts. He has dark red hair. His skin is flawless and his red eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. Freshwater pearl (11 gp). Zircon (80 gp). Golden yellow topaz (900 gp).
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