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NPC Generator

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Advanced [show]


Gerbo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His golden hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to be a herbalist again

Ideals: Persistence. Flaws: Addict, Disease, Antagonistic. Bonds: Attractive. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Gerbo Fiddlefen, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Azurite (5 gp). Zircon (50 gp). Chalcedony (50 gp).


Social Check DCs


Windy In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright tan suits and hats. He wears a broad hat to hide his balding. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Born in the east his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Carpenter job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Persistence. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Windy In the Storm, Male Tabaxi Adept 4
Medium (6'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp.


Social Check DCs


Burgell Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He carries a battered mace and tarnished scythe as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Burgell is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Burgell's homeland. Burgell decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Burgell Musgraben, Male Gnome Rogue 7
Small (3'2") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 6000 sp. Rich purple corundum (400 gp). Hematite (12 gp). Azurite (12 gp).


Social Check DCs


Thamior Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Extrovert, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Thamior Floshem, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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