Einkil Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a shortspear. His silver hair is lengthy. His eyes are likewise blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Einkil studied abroad. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Large well-done wool tapestry (100 gp). 1 Banded mail.
Gardain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a tight fitting pastel shirt and pants. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a map maker and was forced into it by his family
Ideals: Persistence. Bonds: Attractive, Guardian, Family. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 120 pp. 1 Masterwork Common Melee.
Pelaios Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is white, silky, and of moderate length. This gold eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Military. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 61 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 3000 gp. Rhodochrosite (6 gp). Emerald (1300 gp). Azurite (6 gp). Blue quartz (6 gp).
Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His red fur is thinning but still full. His green unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Seven's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2300 gp. Bloodstone (70 gp). Obsidian (11 gp). Chalcedony (70 gp). Moss agate (11 gp). Tiger eye turquoise (11 gp). Moonstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!