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NPC Generator

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Advanced [show]


Paymon Guile, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, he is not a threatening figure. He keeps his long blue hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants revenge against illithids

Ideals: Fighting, Artistic. Bonds: Poor, Adventurer, Enemies. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Paymon Guile, Male Tiefling Rogue 3
Medium (6'7") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 4000 cp. 1 Disguise kit.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. His golden hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Stannor Glenfellow, Male Halfling Fighter 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a hunchback. His brown hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Chad was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Chad Carlton, Male Human Aristocrat 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Zook Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south to a Merchant, Zook learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 14 years.

Motivation: To protect his home; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Athletic. Bonds: Guardian, Criminal record, Job. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Zook Nackle, Male Gnome Ranger 14
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 116 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 200 pp. Azurite (16 gp). Chalcedony (60 gp). Red garnet (120 gp). Coral (120 gp). Red spinel (120 gp). Violet garnet (1500 gp). Malachite (16 gp). Sard (60 gp). Red spinel (120 gp). Azurite (16 gp). Malachite (16 gp). Violet garnet (1500 gp). 1 Medium magic item.


Social Check DCs

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