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NPC Generator

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Advanced [show]


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His red crest has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 700 gp. Deep blue spinel (1100 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Crowbar.


Social Check DCs


Alvyn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His tied-back hair is white. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Military. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Alvyn Ningel, Male Gnome Expert 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Orsik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green tunic with white highlights, and long tan pants that bunch up around his shoes. His blonde hair is cut short. His gray eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Further expansion of business; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Disease, Depressed. Bonds: Attractive, Job. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Orsik Lutgehr, Male Dwarf Ranger 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)16 (+3) 10 (+0)6 (-2)
Skills Intimidation +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2000 gp. Old masterpiece painting (1200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate brass dragon egg (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His white hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Travok was born on a far southern desert where he grew up under the tutelage of his mother, an expert Jeweler. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid

Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Travok Helcral, Male Dwarf Aristocrat 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 12 (+1)6 (-2)
Skills Nature +6, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1800 gp).


Social Check DCs

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