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NPC Generator

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Advanced [show]


Ahrim Wish, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green shirt with thin grey vertical stripes and yellow pants, and a wedding ring on his right hand. His purple hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ahrim was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Flaws: Ugly, Secretive, Impulsive. Bonds: In love. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Ahrim Wish, Male Tiefling Expert 3
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. Zircon (40 gp).


Social Check DCs


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His silver hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Racist. Bonds: Military, Rich. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Nalral Gorunn, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Felgrat Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His red hair is smooth and relatively long. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish. Bonds: Poor, Religious, Military. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Felgrat Kendall, Male Half-Orc Monk 9
Medium (5'10") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His beige fur is greasy and uncared for. His eyes are a pleasant copper.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Lone lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Lone Of Wine, Male Tabaxi Commoner 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 110 pp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Jeweled anklet (4000 gp).


Social Check DCs

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