Ahrim Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His white hair is kept up in a ponytail inside a top hat. His eyes are white and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Ahrim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Joker. Bonds: Attractive, Mentor, In love. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. 1 Minor magic item.
Rangrim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries a battered bow and tarnished shield as well. With a patchy chestnut beard and wild chestnut hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Three Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his yellow fur in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: To be a Dilettante again; and money/treasure
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 150 pp. Citrine (70 gp). Sardonyx (70 gp). Smoky quartz (70 gp). Black pearl (1600 gp).
Chem Blur, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'8", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his dark red hair well, parting it to the left. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Chem has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Joker. Flaws: Addict, Antagonistic, Disease, Insomniac. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Holy water.
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