Kipper Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, tan cloak. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Barber, his mother struggled to pay the bills. Kipper was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kipper decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Poor. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 19 (+4) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp. Deep green spinel (160 gp). Carnelian (70 gp). 1 Minor magic item.
Direcris Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He keeps his long black crest kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Direcris was raised in a hard working conservative environment. After coming to the age of reason, Direcris took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Job, Family. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Star rose quartz (30 gp). Jasper (30 gp).
Eberdeb Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A 3'3" northern man, he is well dressed, constantly wearing a grey suit, green shirt, and black tie. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Eberdeb hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Religious. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Red spinel (40 gp). 1 Masterwork Common Melee.
Akmen Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is white, silky, and of moderate length. His black unseeing eyes seem to look past you.
Personality: Akmen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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