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NPC Generator

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Advanced [show]


Two Llamas Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long tan pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He keeps his long black fur kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Two Llamas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Mason and found it very stressful. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Joker, Logical. Bonds: Poor, Job, Has a crush. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Two Llamas Of Snakes, Male Tabaxi Warlock 3
Medium (6'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Athletics +6, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. Red-brown spinel (90 gp).


Social Check DCs


Balam Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His purple hair is heavily combed to the left. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Balam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Hedonist. Bonds: Attractive, Nature, Slave, Religious. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Balam Soft, Male Tiefling Druid 1
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Ahrim Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears tight fitting clothing which further accentuates his frame. His left leg appears badly burned and disfigured. His red hair is heavily combed to the left. His black eyes are passionate and lively.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a brothel owner, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Seamstress like his mother before him.

Motivation: Retire the richest man in the west; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Bonds: Attractive, Family, Mentor, Job. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Ahrim Chaos, Male Tiefling Ranger 7
Medium (6'1") Tiefling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Fargas was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has achieved small success as a Butcher.

Motivation: To share knowledge with the world; and to be a engraver again

Ideals: Logical. Flaws: Forgetful. Bonds: Enemies, Job. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Fargas Hogcollar, Male Halfling Rogue 5
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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