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NPC Generator

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Advanced [show]


Kerkad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and grey tie, and carries sais. His crest is black and curly. He has red eyes and a blue hat with a pastel feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Criminal record. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Kerkad Esstyrlynn, Male Dragonborn Aristocrat 5
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with grey stripes complete with hood, he is not a threatening figure. His red hair is unkempt and raggedy. He has a dull look in his black eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the west. Zepar was born on a far southern desert where he grew up under the tutelage of his mother, an expert Barber. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Zepar Ecstasy, Male Tiefling Warrior 5
Medium (6'9") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. White opal (1000 gp). Golden yellow topaz (900 gp). Banded agate (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple yellow robe with tan stripes complete with hood. His tied-back hair is silver. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. When Oskar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Immigrant. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Oskar Fallack, Male Dwarf Fighter 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Baern Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a red coat. He has shaved his head bald. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Religious. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Baern Trueanvil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Moonstone (80 gp). Red spinel (160 gp). Red spinel (160 gp).


Social Check DCs

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