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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Dagger Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His gray fur is thinning but still full. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dagger's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has a crush on the local Doctor; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Dagger Plume, Male Tabaxi Wizard 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Silver pearl (40 gp).


Social Check DCs


Sapply Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is thinning but still full. He has amber eyes and a green hat with a pastel feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Sapply grew up listening to his father's many stories. He moved out east to avoid the crime he committed. He left for the north, certain he would find work there.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record, Guardian. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Sapply Munggen, Male Gnome Commoner 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy golden hair. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Fletcher. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Baker again.

Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Clerebold Tiltathana, Male Half-Elf Monk 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Bloodstone (70 gp). Red garnet (140 gp). Blue star sapphire (400 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Bertram studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac

Ideals: Opinionated, Gifted. Flaws: Greedy. Bonds: Criminal record, Family. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Jamjar, Male Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp.


Social Check DCs

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